maybe i lack the knowledge. maybe i lack the time. maybe i am just too afraid to do these things...
Here are some things i am done with, for now:
a sandbox game
set in an unfamiliar world. became something greater!
a text adventure game
for a homework project where I went overboard for funsies. basic layout engine
an recommendation/search engine
for Ao3 fanworks. works pretty well. may pick up with a full site index when I find another good fandom
an incomplete local LLM frontend.
an editor-first approach. there were some cool ideas like a flow-graph style revision history. may revisit later
a library
for mocking the animal jam classic client, and a few scripts that generate gems/arcade prizes for an account
a tool
that decrypts/encrypts animal jam classic's proprietary .ajart format
a 3d story game's bones
written to learn rust. written with raylib and 3d modelling (EPIC FAIL)
a sandbox game
with destructable terrain and sims-style building. Multithreaded terrain gen
a social network
for friends with private posts, video compression, spotify integration and more. you had to be there.
a C/C++ ide
with terminal and language server support written with raylib
a cheating tool
for single player browser games written in SugarCube/Twine, Ren'Py, and RPG Maker
a top-down action game
where you gun down floors of mercenaries as you fight to reach the top floor. remake of "veryangry", see below
another top down action game "veryangry"
which, all things considered, was much more fun.
a very large project
that involved recommendation algorithms, large file storage, ML content tagging, ungodly server setups, and lots of scraping. you know the one.
an snes emulator,
written in c. no, i do not have the attn span to write emulators
...long, long ago...
a little symbolic differentiation engine
designed to run on my CUTE fx-9750GIII sakura pink casio calculator my boyfriend got me. i'm really upset i don't have much of a use for it in my daily life anymore